Mega Man Character Model

For my character modeling project, I decided to model Mega Man. Despite the project taking longer than it should've due to a loss of data, it's finished now. I rendered three angles of the character at 1000 samples:

This angle was intended as a "dynamic" shot, unlike the straight-on angles of the other two.

A front shot, showing the front-facing side of the character.

A side shot, intended to show the yellow of the arm blaster and the red circles in the back of his helmet.

The most difficult part of the project was UV mapping everything to perfection in Photoshop, particularly meticulously getting rid of the black lines generated by the UV map itself (with those, the character looked a lot worse than he does now).

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